Spelljamming - Ship Hulls

 
Name           KL   BL  SS  T/HP   Crew   MC  AC  Hard  Ram  SA  Land  Cost
Flitter        20    5   1     1     1     B   7    1    -    -  L+W    10
Longship       75   15   3     4    4/ 4   E   3    -   opt   1  W      10
Mosquito      100   15   3     6    1/ 6   C   6    -    -    -  L+W    15

Caravel        70   20   3    10    8/10   F   2    -    -    1  W      10
Coaster        60   20   3    10    8/10   F   2    -    -    1  W       5
Drakkar       100   20   4    10   20/10   F   2    -    -    1  W      25

Dragonfly     100   20   4    10    3/10   C   1    -    -    1  L      40
Damselfly     100   20   4    10    2/10   D   5    1    -    1  L      50
Dromond       175   15   4    16   10/16   E   0    -    P    3  W      15

Wasp           80   20   4    18    8/18   D   3    -    -    1  L      20
Cog            90   20   4    20   10/20   F   0    -    -    -  W      10
Great Galley  130   20   5    20   15/20   F   0    -    P    3  W      30

Tyrantship    100  100   8    23   15/23   C   1    1    -    -  -     100
Tradesman     120   30   5    25   10/25   D   2    -    -    2  -      15
Sidewheeler   120   25   4    30   20/30   E   2    1    -    -  L?W?   40

Nautiloid     180*  30   5    35   10/35   D   3    -    P    5  W      40
Mindspider    140   15   4    40    3/40   C   5    1   G+P   3  -     120
Galleon       130   30   5    40   20/40   E   0    -   opt   3  W      50

Squidship     250*  25   5    45   12/45   D   2    -   G/P   3  W      45
Dragonship    150   20   4    45   20/45   D   4    -   opt   3  W      60
Hammership    250   25   6    60   24/60   D  -1    -    B    3  W      50

Man-o-War     200   20   5    60   10/60   C   0    1    -    4  -     100
Deathspider   175-  50   7   100   30/100  E  -2    1    G    6  -      75
Armada        300   30   7   100   40/100  D  -2    1    -   14  -       -

Citadel       250  200  18   300  100/300  E -19    1    B   10  L     100

KL: Keel Length in feet, *= including ram, -= excluding arms
BL: Beam Length in feet
SS: Ship Size, see table; if KL includes ram, assume it is a third of the length
T/HP: Tonnage/Hull Points
Crew: minimum/safe in human-equivalents
MC: Maneuverability Class
AC: Armour Class; includes Size modifier
Hard: Hardness of hull material; reduction in hull points damage; -= zero
Ram: opt= Optional, P= Piercing, B= Blunt, G= Grappling, -= None
SA: Standard Armament in large weapons; -= None
Land: L= Land, W= Water, L+W= Land&Water, L?W?= Land 50%/Water 50%, -= Can’t
Cost: is in tens of thousands of gold pieces; -= not for sale

 
Substance   Hardness
Thin Wood      0
Thick Wood     0
Leather        0
Bone           0
Stone          1
Crystal        1
Ceramic        1
Metal*         1
Mithral        1
Adamantite     2

Substance: *= includes Glassteel
Hardness: measured in hull points

Note that hulls with a Hardness of more than zero are the substances which are not likely to catch fire, from any normal, or even standard magical, fire.

Even in an immensely hot fire only Metal is likely to burn; I don’t think that I’ve ever seen any rules on what it takes to make Mithral or Adamantite burn (melt, yes, burn, no).

Ship Size

 
       Base     Limit   AC
SS    KL x BL  KL x BL  Mod
Large  10x  4   15x  6   -1
 1     20x  8   30x 12   -2
 2     40x 16   50x 20   -4

 3     60x 24   70x 28   -6
 4     80x 32   90x 36   -8
 5    100x 40  110x 44  -10

 6    120x 48  130x 52  -12
 7    140x 56  150x 60  -14
 8    160x 64  170x 68  -16

 9    180x 72  190x 76  -18
10    200x 80  210x 84  -20
12    240x 96  250x100  -24

14    280x112  290x116  -28
16    320x128  330x132  -32
18    360x146  370x148  -36

32    640x256  650x260  -64

SS: Ship Size
Base, Limit: measured in feet
SS x 20 = KL, SS x 8 = BL, SS x 2 = AC Modifier
Keel Limit = Keel Base + 10, Beam Limit = Beam Base + 4
Note: SS 1 is Huge, SS 2+3 is Gargantuan, SS 4+ is Colossal

To convert a ship multiply together the KL and BL (after removing any KL which corresponds to a ram) and find the closest Ship Size, for which the KL x BL is less than or equal to the Limit KL x BL, and greater than the Limit for the previous Ship Size.

To calculate the AC use 17 – AR – AC Mod.

Spelljamming - Ship Hulls

Mael'Ram HogarthAL HogarthAL